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Archive for November, 2009

If there’s one true thing about Monster Hunter, it’s that it was never meant to be played in single player. Single player’s manageable, but without help on the missions (I prefer not to take the Felynes offered in Unite, they Barrel-Bomb me more often than not are are more of a nuisance than an aid to me) it just feels like a chore somewhat to play…

at least that’s what I thought before I tried the multiplayer. And It got me hooked on the game. I was surprised to find a good 2 or 3 people in my college course already had it as well, so ad-hoc was never going to be a problem for me, and I finally killed my first solo Tigrex tonight, promoting me to HR3. Sure there’s no real end-game rewards (save better weapons and armour) and there’s nothing final to aim for, but maybe that’s the beauty of it. That you can play for nearly 100 hours and still not have seen even a quarter of the game.

Any other games out there that you feel fall into the same bracket? Endless timesinks with no limitations on storyline but great rewards for perseverance?

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… and I don’t really know what to make of it. People that know me in the real world, know I’m not a huge fan of first-person shooters. For the first week that I’ve had it, I’ve had zero internet access and all I could do was the Campaign, and the handful of Special Ops missions initially available. Which only lasted me a few hours. Yes, I only played it on Regular, as I said before, I’m not an FPS fan so I thought I’d go for the one that wasn’t insanely hard, but wasn’t Easy either. Anyway I’ll spare you the TL;DR stuff and get right down to the hot controversial topics. I’ll also try to be spoiler-free when talking about the campaign. (more…)

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It’s really a slap in the face to most of us gamers to go to retail and come back with what would seem to be an incomplete game. Is a bottom line really that important that delaying the master copy going to print to fix a few bugs should be shrugged as “Meh, we’ll patch it later”? If it was me, I’d certainly want to save both my own and my company’s hassle by pushing release back to fix stuff instead of getting thousands of forum-goers baying for blood complaining that so-and-so doesn’t work or whatever.

Obviously your likes of the EAs and Activisions aren’t going to care a lot, being “franchise companies” of sorts, and are probably even getting paid for website hits and love people coming in to complain as it means even more money, I’d rather have that for praise on a job well done than a “You’re doing it wrong”. It’s why I love smaller developers that care about their games and care about their fanbase, they want their customers to have the best possible experience of their product and they’ll take a portion of time aside to fix any problems that consumers might be having.

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