Ever since I got my PS3, I’ve noticed that my ‘Having Games/Completed Games’ ratio isn’t that hot looking. I’ve been buying games, loaning them out to friends, re-selling them back to the store, but rarely ever seeing their respective endings. It was only the other night when I was updating my Playfire account that I realised this trend of sorts.
You see, Playfire allows you to add games you’ve played to your profile. It will then ask you whether you currently own the game, whether or not you’ve completed the game, if you’re in the process of playing it, and whether or not it’s one of your Favourites. I’ve added a load of games to my list, but for very few was I able to check that box that said ‘Completed’. Assassin’s Creed 1, Brutal Legend, InFamous and Far Cry 2, to name but a few.
I don’t really know why I do it, or how I manage it, but putting together that list kinda.. i dunno, irritated me. Sure, others on that list are sports games that can’t really be ‘finished’ as such, but most were games that I was never really psyched about buying to begin with. It relates back to one of the points I made about Final Fantasy XIII’s mixed reactions in that post: I’d bought them primarily to see what the big deal was about (InFamous and Far Cry 2 were rare exceptions, I’d bought them pre-owned months later). By and large, they haven’t really been worth it. But I just can’t really bring myself to soldier on through the games and see them off, give them a fair shot in case they get better later on.
It’s something that, as a consumer, I really need to look into, because not only am I shelling out dosh on duff games (in my opinion, others will like them obviously, and I’m not going to get into flamewars over them), but I’m investing money in these products that I’m not happy with, thus supporting developers making (again,in my opinion) sub-par games, and they might not warrant that. I know, it sounds rather harsh for someone studying Games Development and that wants to get his foot in that door, because after all, I’ll want my paycheck after I make games too – not my P45 – but at the same time, I don’t want to ever come away from a project, have it shipped and think afterwards “Man, people are really gonna hate this”, or “Nobody’ll buy this”. I’d rather not make games than make filler games that are just there for to make up the numbers on the shelf.