Audiosurf is a game for the PC by Invisible Handlebar, and is published on the Steam digital distribution platform.
Now, like Beat Hazard beforehand, this game also harnesses the power of your music collection to generate the levels on-game, but where Beat Hazard takes the all-out action road, Audiosurf prefers to call its levels “rides” in the sense that each one is an experience. I’ll elaborate on this later, bur first we’ll see how it plays, shall we?
At first glance, Audiosurf makes you think of Zone Mode in WipEout, you’ve got your craft navigating through a stage that changes colour based on the music around it, but that’s where the similarities end. In a way, it also reminds me of Klax, where you had to stack moving blocks of different colours together in order to remove them and score points. Think of Audiosurf as an amalgamation of both. WipEout looks with Klax gameplay and core mechanic, and you can’t go too far wrong with that.
I mentioned earlier about the songs or levels being called rides, and I wasn’t lying. As you load a song, before you start the game, a map of the track is shown before you begin, and in most cases (at least tracks I’ve played anyway) they wind up looking like rollercoasters. Hence rides! Anyway, I digress. I guess they’re also called rides because as opposed to the hecticity of blasting stuff in Beat Hazard, Audiosurf’s is a more relaxed game with little to no losing conditions outside of the optional Ironmode, whereby you fail a track if you over-stack any of the 3 track columns. It’s calmer and easier to play, as well as easier on the eyes too, but let’s face it anything’s easier on your looking-balls than half an hour on Beat Hazard (quote from a friend after an hour’s play solid: IT BURNS!!!) It can also optionally send track plays to your Last.FM account should you have one and wish to utilise tha also.
Overall, Audiosurf’s a really good game. Its gameplay is simple and really easy to get to grips with, its leaderboards will give you enough to keep coming back, and as long as your music library expands, the game itself has an infinite potential replay value. At €10 when I bought it last year, it may seem a little pricey compared to its shooty-shooty-bang-bang counterpart, but try the demo if you’re not convinced by any amount of YouTube videos and other blog posts mentioning the same as myself. You won’t be disappointed!