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Archive for June, 2010

I have a question I’d like to put to Apple, regarding iTunes. Why in the blue hell do your software updates take up 100+ MB? It’s a MEDIA PLAYER. I could understand maybe that the iPhone OS4 would take that much, certainly but iTunes? It’s a numbered software version. Where the changing number is after the decimal point. Surely that would warrant a downloadable ~20MB patch to install and add onto it, rather than mandate an entirely new installer.

Now, I could understand that the firmware, in this particular instance the huge jump from v3.1.3 straight up to v4.0 will warrant taking up so much disk space and would justify having such a huge download file size. But a jump from 9.1 to 9.2? That should only be patchable at best, and certainly not another 100+ MB. Seriously Apple, sort it out. Some of us have bandwidth caps. Some of us want to be able to buy movies and TV shows off iTunes. And now I can’t get anything large till next month, between this and Steam games (mostly Steam though) my bandwidth allowance (30GB) has been completely shattered.

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.. There. I said it.

Sorry guys, I’m going to let you down on this one. As you may recall, before its release, I asked the question, “was the negative press the game was getting entirely justified?” Well, the answer, in my own opinion, is yes, very much so. (more…)

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Valve’s interest in E3 seems to have skyrocketed again. Recently, famous character GLaDOS suggested Portal 2 won’t be making an appearance at this year’s convention, but new photos seem to suggest that they could become the talk of the show. More after the jump.

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Wow, what can I say? My second year watching E3 live, and my first one that I’m actually blogging through, and the opening day was… Less than what I had expected personally. Here’s some of my highlights from the Microsoft, EA and Ubisoft Press Briefings, at Day 1 of the Electronic Entertainment Expo 2010.

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International Karate is a fighting game from 1985, designed and coded by Archer Maclean, Rob Hubbard and Mark Cale. Personally, I view it as probably one of the games that helped the genre gain its feet, and probably inspired many other to this day. Back then, it came out on pretty much everything with a screen (Commodore 64, ZX Spectrum, Amstrad CPC, MSX, Atari, Apple II), but it’s since had various ports, notably on the Game Boy Colour and Advance, and the C64 version is also on the Wii’s Virtual Console.

If my own C64 still worked, this game is probably the one that will never be removed from the tape deck. It was easily my favourite game of that time and probably still is one of my all-time favourites today. When I had my Wii back about a year or 2 ago, it was the game I clocked-in the most hours on playing, and I still go back to playing it on emulators from time to time.

Read the rest of this post at http://pressxordie.wordpress.com

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Credit: Daily Record

Take a look at this man. Yes, that handsome rogue, the Dave Grohl lookalike at the top of this post. That is not Dave Grohl. That man’s name is Kevin Carter. He was a photographer from South Africa, who worked on exposing the sheer brutality of the racial segregation in the 80s. Nelson Mandela was still incarcerated at the time. His past bears no relevance to the story I’m about to tell. The one of “that picture”.

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Moving…

Prepare for things to perhaps get a bit quieter around this neck of the woods, because this week I’m moving out. Not away from home, but away from here, this site.

I’ve decided to take up an offer to write over at Press X Or Die, a blog belonging to a few friends of mine, and fellow Kotaku commenters. Most of my upcoming videogame editorials, reviews and stuff will now be primarily posted there, though I’ll update here also when I have a new post, with a brief summary and link to the full thing.

Obviously this means all the more personal-y sorta stuff is going to be posted here, but it’s also letting me move out of the primary focus of gaming and onto more general stuff. Therefore, if anything at all in the world happens, and I want to write more than 140 characters about it, you’re going to read about it here.

So hopefully you’ll all join me in my new games-blogging haven and show me and the guys a bit of support by reading and commenting whenever you can.

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